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Top 5 Virtual Reality Myths & Misconceptions

Virtual Reality applications have attracted a lot of people, businesses, and investments. One of the reasons for this is its capability to create an interaction of a virtual world with a simulated digital and real world. But there are a few myths and misconceptions surrounding Virtual Reality that must be addressed.

Myth 1 – VR is a new technology

Just like cellphones and AI, Virtual Reality was also invented a long time ago. It is just kept on evolving for a long time.

The very first reference to VR can be traced back to “The Sword of Damocles” developed in 1966. It had all the basic concepts of our current VR headset including 3D visuals and audio. To add an extra effect for an immersive experience, there was a custom device that blew scented air.

The US Air Force and NASA have been using similar devices for over a few decades. The ’90s was a witness to many underrated VR headsets such as CyberMaxx, the Jaguar VR, etc. Some of them did not specifically fall in the category of a proper VR headset but just a cheap imitation of 3D technology. However, we can still consider them as progenitors of our current VR headsets.

Myth 2 – Virtual Reality headsets cause headaches & nausea

Well, this is not entirely a myth. The new users who are not used to the VR headset may feel some difficulties. However, there are some other factors that are making the situation worse that has been taken care of by the modern days of the VR headset.

Our brain cannot adapt to all stimuli quickly which are directly concentrated on our eyes rather than the entire body. For instance, when you are walking on an uneven path, your feet and legs both can feel the ups and downs while in VR only your eyes are interacting with the change in height. This makes some people feel discomfort as well as disoriented. It also leads to motion sickness.

However, much has been done to fix that. Steps, like making the latency time shorter and reducing the lag, have been implemented. Improvement in 6DoF tracking that is focused on the alignment of the head as per the virtual environment has also been taken care of.

Myth 3 – VR Technology is meant for Gaming & Entertainment only

It’s true that Virtual Reality has transformed the gaming and entertainment industry. But, there are several other verticals where it has shown a great impact such as education. It makes remote education easy and more effective. Earlier, remote education was facing several challenges because of interactive interaction between students and teachers. It provides an immersive experience that is helpful in learning.

It can be used by all types of businesses for training. In fact, the training session has become a lot easier with this technology. For example, the manufacturing industry is taking advantage of VR in training employees and newcomers with virtual scenarios without taking the risk associated with the real situation.

VR headset and technology is helping people to do their job by overcoming physical barriers and taking education and businesses to the next level. Technology has great potential and has the ability to revolutionize the entire concept of education.

Myth 4 – VR Headset is Super Expensive

Gone are the days when there were few Virtual Reality headsets in the market that too available at a very high price. Now you can avail yourself of a VR headset as cheap as the average console and can even get it at as low as $10. Google Cardboard, Google Daydream View, and Samsung Gear VR headset will cost less than $100.

However, you can have a premium experience by spending a little extra. You can find Oculus Quest at $399. In fact, with more advancements in this field, the VR headset will become cheaper and more affordable. We can compare the scenario with the cellphones which were very costly initially but now it is very common.

Myth 5 – VR Technology discourages physical activity

One of the VR myths is that it makes people lazy and holds them on their couches for an extended period of time. This is mainly associated with the entertainment and gaming industries. Generally, common people thought that the person who used to play games will not get less involved in physical activities. Well, this is the concept of the old days.

Now Virtual realities are introducing much more than gaming. There are many virtual reality-based applications that can help people in fitness practice, physical exercise, as well as meditation. For example, Zombies and Run-like apps encourage people in jogging and running. Fitbit Adventures, Holoball, and Holopoint like virtual sports are also encouraging physical activities with fun.

Let’s clear out the myth and accept what it can do

Virtual Reality is one of the biggest emerging technology trends. We have already begun the VR journey. Many of us are striding ahead with its amazing benefits and looking for more. Technology has, no doubt, a great future ahead. We just have to think broadly and enhance our creativity, knowledge, and curiosity about what technology can do.

If you are looking to create a Virtual Reality project and aren’t able to find how you should start or you are looking for a partner, you can contact us at enquiry@queppelintech.com.

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