Ar.js for WebAR

Gone are the days when you downloaded an app to experience Augmented reality. Not only was this process cumbersome but also left an app on your phone. The evolution of the technologies for Augmented Reality for the web made possible creating Augmented Reality with Web AR. We can now use Augmented Reality services without downloading any apps on our phones.

Queppelin helps in bringing such Augmented Reality applications to life. The list of technologies used by Queppelin is diverse and AR.js happens to be one of them. Initially, the AR app had to be downloaded in order to overlay digital objects onto the real world. 

Queppelin’s WebAR services make it possible to create such Augmented Reality applications. Using WebAR, a marker is used to orient the scene(marker-based). Once the marker is captured, then a JavaScript 3D rendering library overlays a 3D object shown on top of whatever is in front of the cell phone camera.

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WebAR

WebAR also offers markerless Augmented Reality applications which overlay virtual objects by detecting surfaces. The result is a simple yet immersive experience that pretty much anybody can enjoy. You can use the AR app without downloading the app but the rest of the process still remains intact. AR.js services remove this redundancy too.

Queppelin creates Web AR using AR.js. AR.js is a Web AR framework that helps in creating Augmented Reality applications which can directly run in your browser given the link to the application.

Ar.js is a javascript framework that lets Queppelin develop browser ready applications for its customers.

Why should you choose Queppelin?

Queppelin is competent at creating efficient applications for Augmented Reality for the web. The advanced team of developers aim at producing customer agnostic Augmented Reality applications for the web without having to download the app. Ar.js is the go-to WebAR framework for developing efficient applications.
Queppelin develops both markerless and marker based AR.js applications. AR.js supports both ARKit and ARCore which further means that it’s compatible with iPhone devices and Android. It wraps almost all the frameworks like A-frame, Three.js and AR Toolkit. Thus, making it easier for you to bring your AR products to the web.

Our AR.JS Skills & Experience

AR.js is a very simple and lightweight library for Augmented Reality for the web with the following features:

At Queppelin, we develop all the kinds of applications with Augmented Reality for the web using AR.js. Some of the use cases are described below. Queppelin develops both markerless and marker based AR.js applications. AR.js supports both ARKit and ARCore which further means that it’s compatible with iPhone devices and Android. It wraps almost all the frameworks like A-frame, Three.js and AR Toolkit. Thus, making it easier for you to bring your AR products to the web.


Our Use cases

AR.js can bring 2D objects to life simply from the comfort of your phone. You scan the object and the 3D objects overlay onto the actual reality.


How do we deliver our AR.JS Solutions?

Queppelin stands upright on specific fundamental values that got imbibed over a couple of years in all our services. The same holds for our virtual reality development services as well. Our primary focus is always to develop client-centric products.

The teams at our AR Labs follow the following protocol while developing solutions for you. It all starts with YOUR IDEA: Whatever your idea, we have the tools to bring it to life! We begin by listing the features you want in Your app, keeping you continuously. This feedback helps our development team to strategize those features. Our flow towards providing a solution for virtual reality development includes:

Have an AR idea that resonates with people and solves multiple problems at once? Reach out to us at enquiry@queppelintech.com, and we can get your application up and running.

Our clients love working with our team