Augmented and Virtual Reality is changing the way of looking at things in the technological Market. Most of the Investors are investing in these technologies because they know it will change the working methodologies of business and employees. Training programs for employees or students are also getting transformed with these technologies. AR and VR have become a game-changer in our day to day life for some time now along with AI and automation. It delivers results which will allow humans to discover fully immersive simulated worlds in VR, and overlay computer visuals onto the view of our immediate environment. Also, entertainment and other industries are also adopting AR and VR progressively.
In the near future, AR and VR applications will become smarter with development in technologies. Thus, we can expect a better visual quality. With new developments in technology, we will be able to better navigate and interact with the augmented and virtual world.
Augmented and Virtual Reality in Real World
AR and VR technologies are being widely used by enterprises in their applications for improving user experience. One of the best examples of Augmented Reality application is IKEA. That let clients preview how furniture will look in their home on their smartphones before they purchase. In IKEA Place, clients can view 3-D renderings from different angles of over 1,000 products before reserving the ones they want in the app, which directs to the IKEA site to complete purchases. Currently, large furniture for living rooms such as sofas, comfy chair, and storage units are available to preview in the app, though more products are in the pipeline. Augmented reality is also transforming manufacturing and production unit, logistics, etc.
VR usually improves the gaming experience and provides the simulation of products to test in a virtual environment. You can see how augmented reality in sports is about to change the entire sports industry. There are few breakthroughs which will push Augmented and Virtual Reality to the next level.
AR and VR Enhanced With AI
The Instagram and Snapchat filters being used by millions of users on a daily basis are the very examples of the consumer-facing application of AI and AR combined together. They are also tremendously using in various other image enhancement apps and their popularity will only be going upwards in the coming years. VR is about creating a virtual environment around the users. With recent developments in the area, we are likely to see the virtual environment becoming more and more intelligent in the coming years.
Augmented and Virtual Reality in Training and Teaching
These technologies have application in the field of education as well. The virtual environment allows students to perform the practical implementation of their course material without involving the risk associated with real-world training. Students will get training and receive information on various topics in real-time with the Augmented environment.
Recently US Army announced a deal with Microsoft where it will be using HoloLens technology in training the soldiers. This will help soldiers to get real-time information about their immediate environment.
Augmented and Virtual Reality in 5G Network
Verizon has launched 5G networks in Minneapolis and Chicago, compatible with the Moto Z3. Likewise, Sprint plans to follow with its own 5G launch in June. Moreover, Samsung, LG, Huawei have all announced upcoming 5G devices.
As per experts, 5G is rolling out this year and it’s going to immensely affect work. You will feel like you’re talking to somebody else directly face to face. 5G is precarious because currently, the cell devices impose too much delay. So it doesn’t feel real to talk to somebody face to face on these devices.
To operate faultlessly from anywhere on the planet, standalone VR/AR devices will require a strong 5G network. Also, improving real-time connectivity in VR/AR will transform the communication methods of tomorrow.
Consumer Entertainment VR Hits the Mainstream
The market has seen steady growth in VR acceptance in theaters and homes since the launch of consumer headsets a couple of years ago. The application and hardware developers are yet to come up with features that would make VR more user-friendly.
We can expect some substantial growth in the future. Hence 2019 can be the year where the actual action may happen. Also, Stand-alone headsets having powerful and dedicated technologies will be available for users from Vive and Oculus.
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